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<!--- THIS IS AN AUTO-GENERATED FILE --->
<!--- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN --->
Colors
# Colors
This is a collection of functions for performing color operations, designed to work with the LÖVE game engine.
This is a collection of functions for performing color operations, designed to work with the LÖVE game engine.
## Documentation
## Documentation
Supports following color formats:
Supports following color formats:
rgb255: The standard computer representation, with each
- `rgb255`: The standard computer representation, with each
```
channel (red, green, blue, alpha) in the [0-255] range. Alpha
channel (index 4), can either be explicit or implicit (and taken
to be 255.)
```
- `rgb1`: As above, except channels are in the [0-1] range.
- `hsl`: Hue-saturation-lightness representation (does not support alpha).
```
rgb1: As above, except channels are in the [0-1] range.
hsl: Hue-saturation-lightness representation (does not support alpha).
Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
```
## [Functions](#Functions)
## Functions
interpolate_rgb (c1, c2, t)
Interpolation
@ -38,7 +37,7 @@ Inversion
parse_rgb (str)
Parsing
## [None](None)Functions
## Functions
interpolate_rgb (c1, c2, t)
@ -83,6 +82,8 @@ parse_rgb (str)
str
Error handling
# License
```

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local _VERSION = '1.0.5'
local _VERSION = '1.0.4'
local colors = require ((...) .. '.colors')
colors._VERSION = _VERSION