Improved docstring
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colors.lua
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colors.lua
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--[[
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This is a collection of functions for performing color operations,
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designed to work with the LÖVE game engine.
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LICENSE is BEER-WARE.
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# Documentation #
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Supports following color formats:
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- `rgb255`: The standard computer representation, with each
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channel (red, green, blue, alpha) in the [0-255] range. Alpha
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channel (index 4), can either be explicit or implicit (and taken
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to be 255.)
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- `rgb1`: As above, except channels are in the [0-1] range.
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- `hsl`: Hue-saturation-lightness representation (does not support alpha).
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Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
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]]
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--- Colors
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--
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-- This is a collection of functions for performing color operations, designed to work with the LÖVE game engine.
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--
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-- ## Documentation
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--
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-- Supports following color formats:
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--
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-- * `rgb255`: The standard computer representation, with each
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-- channel (red, green, blue, alpha) in the [0-255] range. Alpha
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-- channel (index 4), can either be explicit or implicit (and taken
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-- to be 255.)
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-- * `rgb1`: As above, except channels are in the [0-1] range.
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-- * `hsl`: Hue-saturation-lightness representation (does not support alpha).
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-- Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
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local GAMMA = 2.2
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local GAMMA_INV = 1/GAMMA
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