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LICENSE
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LICENSE
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"THE BEER-WARE LICENSE" (Revision 42):
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<jonjmaa@gmail.com> wrote this program. As long as you retain this notice you
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can do whatever you want with this stuff. If we meet some day, and you think
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this stuff is worth it, you can buy me a beer in return.
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Jon Michael Aanes
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<jonjmaa@gmail.com> wrote this library. As long as you retain this notice you
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can do whatever you want with this stuff. If we meet some day, and you think
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this stuff is worth it, you can buy me a beer in return.
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- Jon Michael Aanes
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README.md
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README.md
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<!--- WARNING --->
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<!--- THIS IS AN AUTO-GENERATED FILE --->
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<!--- MANUAL CHANGES CAN AND WILL BE OVERWRITTEN --->
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# Colors
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This is a collection of functions for performing color operations, designed to work with the LÖVE game engine.
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## Documentation
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Supports following color formats:
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rgb255: The standard computer representation, with each
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channel (red, green, blue, alpha) in the [0-255] range. Alpha
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channel (index 4), can either be explicit or implicit (and taken
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to be 255.)
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rgb1: As above, except channels are in the [0-1] range.
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hsl: Hue-saturation-lightness representation (does not support alpha).
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Hue channel is in the [0-1] range, instead of the standard [0-2*pi] range.
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## Functions
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interpolate_rgb (c1, c2, t)
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Interpolation
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invert_rgb (color)
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Inversion
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parse_rgb (str)
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Parsing
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## Functions
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interpolate_rgb (c1, c2, t)
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Interpolation
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Parameters:
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c1
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c2
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t
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invert_rgb (color)
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Inversion
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Parameters:
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color
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parse_rgb (str)
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Parsing
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Parameters:
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str
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Error handling
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# License
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```
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"THE BEER-WARE LICENSE" (Revision 42):
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<jonjmaa@gmail.com> wrote this program. As long as you retain this notice you
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can do whatever you want with this stuff. If we meet some day, and you think
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this stuff is worth it, you can buy me a beer in return.
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Jon Michael Aanes
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```
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