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colors/colors.lua

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2017-06-18 09:11:01 +00:00
--[[
This is a collection of functions for performing color operations,
designed to work with the LÖVE game engine.
See `README_COLOR_TOOLS.md` for full documentation.
LICENSE is BEER-WARE.
]]
local colors = {}
--------------------------------------------------------------------------------
-- Conversion
colors.rgb_to_hsl = function (color)
-- Error check
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
-- Do stuff
local r = (color[1] == 255 and 1 or color[1]/256)
local g = (color[2] == 255 and 1 or color[2]/256)
local b = (color[3] == 255 and 1 or color[3]/256)
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, l = (max+min)/2, (max+min)/2, (max+min)/2
if min == max then
return {0, 0, l}
end
local d = max - min
s = l > 0.5 and d / (2 - max - min) or d / (max + min)
if max == r then
h = ((g - b) / d + (g < b and 6 or 0)) / 6
elseif max == g then
h = ((b - r) / d + 2) / 6
elseif max == b then
h = ((r - g) / d + 4) / 6
end
return {h, s, l}
end
local function hue_to_rgb (p, q, t)
assert(type(p) == 'number')
assert(type(q) == 'number')
assert(type(t) == 'number')
if t < 0 then
t = t + 1
end
if t > 1 then
t = t - 1
end
if t < 1/6 then
return p + (q - p) * 6 * t
elseif t < 1/2 then
return q
elseif t < 2/3 then
return p + (q - p) * 6 * (2/3 - t)
end
return p
end
colors.hsl_to_rgb = function (color)
-- Error check
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
-- Do stuff
local h, s, l = color[1], color[2], color[3]
local r, g, b
if s == 0 then
r, g, b = l, l, l
else
local q = l < 0.5 and l * (1+s) or l+s - l*s
local p = 2 * l - q
r, g, b = hue_to_rgb(p,q,h+1/3), hue_to_rgb(p,q,h), hue_to_rgb(p,q,h-1/3)
end
r, g, b = math.floor(math.min(255,r*256)+0.5), math.floor(math.min(255,g*256)+0.5), math.floor(math.min(255,b*256)+0.5)
return { r, g, b }
end
--------------------------------------------------------------------------------
-- Interpolation
colors.interpolate_rgb = function (c1, c2, t)
return { c1[1]+(c2[1]-c1[1])*t, c1[2]+(c2[2]-c1[2])*t, c1[3]+(c2[3]-c1[3])*t }
end
local function angle_delta (a1, a2)
assert(type(a1) == 'number')
assert(type(a2) == 'number')
local r1, r2 = (a1-a2)%1, (a2-a1)%1
return r1 < r2 and -r1 or r2
end
colors.interpolate_hsl = function (c1, c2, t)
-- Error handling
assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
assert(type(t) == 'number')
-- Do stuff
local h = c1[1] + angle_delta(c1[1], c2[1]) * t
local s = c1[2] + (c2[2] - c1[2]) * t
local l = c1[3] + (c2[3] - c1[3]) * t
return { h, s, l }
end
colors.interpolate_rgb_by_way_of_hsl = function (c1, c2, t)
-- Error handling
assert(type(c1) == 'table' and type(c1[1]) == 'number' and type(c1[2]) == 'number' and type(c1[3]) == 'number')
assert(type(c2) == 'table' and type(c2[1]) == 'number' and type(c2[2]) == 'number' and type(c2[3]) == 'number')
assert(type(t) == 'number')
-- Do stuff
local c1_hsl = colors.rgb_to_hsl(c1)
local c2_hsl = colors.rgb_to_hsl(c2)
local c3_hsl = colors.interpolate_hsl(c1_hsl, c2_hsl, t)
return colors.hsl_to_rgb(c3_hsl)
end
--------------------------------------------------------------------------------
-- Inversion
colors.invert_rgb = function (color)
assert(type(color) == 'table' and type(color[1]) == 'number' and type(color[2]) == 'number' and type(color[3]) == 'number')
return { 255 - color[1], 255 - color[2], 255 - color[3] }
end
--------------------------------------------------------------------------------
-- Parsing
colors.parse_rgb = function (str)
-- Error handling
assert(type(str) == 'string')
-- Do stuff
local r, g, b
local o = (str:sub(1,1) == '#') and 1 or 0 -- Offset
if #str == 3 or #str == 4 then
r, g, b = str:sub(o+1,o+1):rep(2), str:sub(o+2,o+2):rep(2), str:sub(o+3,o+3):rep(2)
else
r, g, b = str:sub(o+1,o+2), str:sub(o+3,o+4), str:sub(o+5,o+6)
end
return {tonumber('0x'..r), tonumber('0x'..g), tonumber('0x'..b)}
end
--------------------------------------------------------------------------------
return colors